Don’t run the wrong way VR qianyiji pit waiting to fill in the Sohu of science and technology nrf905

Don’t run the wrong way VR qianyiji pit waiting to fill – Sohu technology truth is more surprising, now many VR entrepreneurs, looking for the goal, but ran the wrong way, a pit on the runway…… Wen Zhang was published in the creative world in 2016 seventh issue of VR, the most frequently cited data from the ball known information institutions Digi-Capita. The agency believes that by 2020, augmented reality and virtual reality market will reach $150 billion, of which the augmented reality (AR) market $120 billion, the virtual reality (VR) market is $30 billion. Different readers have different advantages and disadvantages. In fact, the most critical vocabulary is 2020, 1200:300. From the direction of the interpretation of the good, from 2020 has been less than 5 years, VR market size will reach up to; from the direction of the interpretation of the negative, VR only AR of only 14, there is still a distance from the outbreak of the year. No matter from which point of interpretation, neither the fact, as millet CEO Lei Jun said that, in some people and just unfolding technology VR geek vertical applications, the next 2-3 years will usher in the explosive growth, but also widely used VR technology to 5-10 years time. Is it really that hard? The hardware is not enough or not enough? The answer may be more surprising. But the truth is more surprising, now many VR entrepreneurs, looking for the goal, but ran the wrong way, a pit on the runway…… In the end you have to look at the film from the perspective of the VR technology for consumer level entrance, movies and games are the most controversial two. The technology of 3D is also from here to enter; go, such as somatosensory technology broke out in the game, digital effects on the film and sensation, these once geeks enjoy, mostly relying on the two most successful entrance and down to earth. VR is no exception, and the VR movie is already there. However, the film will become an outbreak of it? From the technical level seems not difficult, hardware has been, the United States Sports Camera GoPro days before Google released a virtual reality material can be used for shooting 16 mesh spherical camera device Google Jump. In fact, the VR camera is not complicated, the GoPro sports camera together, forming a full range without dead angle; if I just think this is consumer grade equipment, not enough to change the market, the former mobile phone gangster NOKIA also launched a price pre count million, called Ozo 360 spherical panoramic camera, ready for the Hollywood service…… However, all this is just to solve the problem of shooting, as well as the difficulty of editing and viewing equipment needs matching. But this is not the real problem of the VR film, the key lies in the audience from the point of view of the film in the end it is appropriate? This problem, in fact, the audience is not troubled, because the technology has, but the content did not really keep up with. The director was a bit of a mess by VR. For example, by filming "west of cocoa", "Nanjing! "Nanjing" guns "and other personalized.相关的主题文章: